Archive for the ‘Life’ Category
“Don’t despair for Story’s future or turn curmudgeonly over the rise of video games or reality TV. The way we experience stories will evolve, but as story telling animals we will no more give it up than start walking on all fours… Rejoice in the twisting evolutionary path that made us creatures of story, that gave us all the gaudy, joyful dynamism of the stories we tell and realize that understanding the power of storytelling, where it comes from and why it matters, can never diminsh your experience of it.”
– The Storytelling Animal: How Stories Make Us Human by Jonathan Gottschall
After I heard this on a summer reading list from NPR, I was drawn to this idea of narrative and how it is viewed. Although I haven’t had the chance to read it yet, Gottschall seems to champion video games here as an evolution of how we tell our stories. The interesting part of this excerpt is the use of “curmudgeonly” to describe the old-world view of what the narrative is and what stories should look like – they should certainly not be experienced through video games, as if that would somehow degrade the art of storytelling itself.
But video games are not novels. We experience games distinctively, as both the audience and the author making the interaction idiosyncratic, rarely finding that blend in any other medium. Pieces like Heavy Rain and Shadows of the Colossus are heralded as narrative wonders of the industry. Beautiful though they may be, “quality” does not define content. Video games are more sensitive to subjective judgments like these because to be impressed by a story is rare in any form, but to be brought to tears by modern entertainment is almost unheard of outside of the gaming geek culture. To have a New York Times reviewer state that “no single-player game has made me feel as profoundly connected to the outcome of a story…” writing about Heavy Rain legitimizes video game story telling and it’s unique narrative form.
Yes, we have Bioshock, Silent Hill, and Final Fantasy that are engrossing stories that express emotion and narrative with depth and style. The art of video game story telling can be exciting for the player in action and in recollection of how it made him or her feel. And, yet…
There are still those who don’t see it that way, for whatever reason, and scoff at the idea. Literary elitist or technologically averse? Does content of Dead Space make it any more or less of a story than 20,000 Leagues under the Sea? Is it the audience or the marketing? Or just the curmudgeon’s futile dismissal of the narrative’s latest evolution?
Silent Hill: Downpour was released earlier this week, but I decided long ago that I would not be buying it. Not only has the series lost the atmospheric and unsettling feel (which it lost quite a few releases ago), it also lost one of the main reasons I continued playing.
Akira Yamaoka served as the musical motor behind the series from the original game through the embarrassing Wii rerelease of the original as well as the few great ones in-between. Listening to the soundtracks for the first three games, it’s obvious that Yamaoka had a clear sense of the creepy, haunting ambiance the player would experience and his music heightens the experience. When I learned KoRn would be providing some of the music for Downpour and Akira would not be composing any pieces, I hung up any second thoughts of buying or playing the game. Joystiq also shared some of the same sentiments in their review saying the loss of Yamaoka is possibly the game’s “biggest detriment”
That being said, I don’t want to focus on terrible in-game music. Instead, we’ll listen to some of my favorite gaming scores. Feel free to add yours in the comments!
One of the best musical compositions in a game comes from one of my favorite games: Castlevania: Symphony of the Night. Symphony, while also being my first foray into the Castlevania series, made me more aware of atmosphere in games. Voice acting aside (“Have at you!”), Symphony brought a more holistic approach to gaming – not only was the gameplay fantastic, the music and art served as an incredibly immersive experience for that console generation. Composer Michiru Yamane gave us the ethereal and classic pieces that are as timeless as the game itself.
Some music fits the game so perfectly, it’s almost impossible to play without it. Garry Schyman’s Bioshock soundtrack and score are the best examples of this. The decaying world of Rapture was almost magical when coupled with his haunting compositions while the in-game licensed music heightened the “roaring twenties” aesthetic, the mingling of the two made Bioshock ‘s ambient sadness a little more perceivable.
And of course, who could forget the Tetris theme? It was the first bit of gaming music that continually got stuck in my head. Wikipedia guesses that Hirokazu Tanaka is the likely composer of this piece. Here’s a dubstep remix… for some reason…
What do you do when you’re not gaming?
Sometimes, the answer is that we are doing things that we ultimately need to do to provide time and money for our hobby. Working, school, chores, etc. Sometimes, we have other hobbies that enrich us in other ways. For instance, I enjoy playing guitar and music in general. It’s often hard enough to find time to sit down for a decent gaming session, let alone a gaming session and time alone with an instrument. We have to work, then workout, then we want spend time with loved ones, then have time to do the things that fulfill us personally. Unfortunately, I find my days falling exactly in that order and by the time I have a moment to myself, I’m too tired to do anything about it.
That’s a lot to keep up with. I’ve been visiting a blog called zenhabits which details the habits and behaviors that may prevent us from doing the things we enjoy. Although the author lists gaming as a “bad habit,” I think the tips he gives for cutting out the unnecessary and the negative can help give us more time to focus on whatever we enjoy doing.
So, is gaming something you do out of boredom or is it an activity you actively try to make time for? And how do you do that?